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#Limbotech Reel by @lacidre_ - "What is this place?"

A speculative teleportation ritual.

Between body and data.
Between belief and interface.

Exhibited at @uoggalleries, London 2
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LA
@lacidre_
“What is this place?” A speculative teleportation ritual. Between body and data. Between belief and interface. Exhibited at @uoggalleries, London 2025 #immersiveart #installationart #newmediaart #soundart
#Limbotech Reel by @touchdesigner - repost @non.linear_ How do you reconstruct a mining barge from 3 million data points - and turn it into an immersive experience ?

Multi-layered immer
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@touchdesigner
repost @non.linear_ How do you reconstruct a mining barge from 3 million data points — and turn it into an immersive experience ? Multi-layered immersive installations involve an enormous amount of technical problem-solving. @claudeai has become an invaluable collaborator in my technical workflow — helping me move faster, think deeper, and realize ideas that would otherwise take far longer to execute. In this video I walk through how I used Claude along with @touchdesigner to build my latest installation, “Limits of Perception”, shown at @slingshot_festival in Mumbai. The piece explores the abstractness of human perception — how it’s shaped and constrained by our senses, past experiences, cognitive understanding, and the limits of living in three dimensions. The installation was part of a larger curation by @rhizomedotorg called RESONA. With works showcased by 3 other generative artist and 11 musicians. ————————————- Art Curation & Facilitation: @rhizomedotorg Systems Design: @dotsimulate Technical Setup: @framelabs.in Production: @fourbyfourexp Video Soundtrack : Bigfat x MYLES ( @thebigfatminimalist & @aaronmylespereira ) #generativeart #newmediaart #claude #interactiveart #shaders
#Limbotech Reel by @visualspectrumstudio - We have been deep in mood boarding and researching our build out plan, taking inspiration from some of the sickest cafes in Europe for our reception.
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VI
@visualspectrumstudio
We have been deep in mood boarding and researching our build out plan, taking inspiration from some of the sickest cafes in Europe for our reception. Excited to share more progress with you next week from the VS IMMERSIVE build journey. #newmediaart #immersive #visualarts #projectionmapping #madmapper
#Limbotech Reel by @beyond.tales8 - Discover the future of holograms! #TechRevolution #Holography #Innovation
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@beyond.tales8
Discover the future of holograms! #TechRevolution #Holography #Innovation
#Limbotech Reel by @non.linear_ - How do you reconstruct a mining barge from 3 million data points - and turn it into an immersive experience ?

Multi-layered immersive installations i
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NO
@non.linear_
How do you reconstruct a mining barge from 3 million data points — and turn it into an immersive experience ? Multi-layered immersive installations involve an enormous amount of technical problem-solving. @claudeai has become an invaluable collaborator in my technical workflow — helping me move faster, think deeper, and realize ideas that would otherwise take far longer to execute. In this video I walk through how I used Claude along with @touchdesigner to build my latest installation, “Limits of Perception”, shown at @slingshot_festival in Mumbai. The piece explores the abstractness of human perception — how it’s shaped and constrained by our senses, past experiences, cognitive understanding, and the limits of living in three dimensions. The installation was part of a larger curation by @rhizomedotorg called RESONA. With works showcased by 3 other generative artist and 11 musicians. ————————————- Art Curation & Facilitation: @rhizomedotorg Systems Design: @dotsimulate Technical Setup: @framelabs.in Production: @fourbyfourexp Video Soundtrack : Bigfat x MYLES ( @thebigfatminimalist & @aaronmylespereira ) Management Agency : @grandhouseldn #generativeart #newmediaart #claude #interactiveart #shaders
#Limbotech Reel by @augmenta.tech - We hosted a creative workshop exploring interactivity with Augmenta and projection mapping with HeavyM 

Thanks to our zone-based system, students wer
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@augmenta.tech
We hosted a creative workshop exploring interactivity with Augmenta and projection mapping with HeavyM Thanks to our zone-based system, students were able to quickly imagine and prototype simple yet powerful interactions: – Walking up to a treasure chest to trigger it opening – Pushing aside virtual vegetation to reveal a hidden frog Movement in space also became a storytelling tool : simply shifting your position allowed you to transition from one universe to another. It was inspiring to see how intuitive interaction design can spark immersive worlds in just a few days. Artists :@henri.bchr @gaspard.d_ln @jaja_uriet Tracking solution : @augmenta.tech Mapping software : @heavym_software Place @studio.lablab
#Limbotech Reel by @damienroach_ - 'Topos', (2026), screen display architecture, locally-run energy-efficient realtime generative AI system, live motion capture, sound, light, software,
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@damienroach_
‘Topos’, (2026), screen display architecture, locally-run energy-efficient realtime generative AI system, live motion capture, sound, light, software, electricity ‘Topos’ situates the audience within an ever-changing environment whose morphing aerial imagery shifts in response to the movement of their bodies via live motion capture. By implicating viewers’ bodily agency in the constant dissolving and reforming of the land, the work attempts to rewire the machinic, extractivist, capitalist embeddings of satellite imaging, destabilising the familiar detached and totalising impartiality of Donna Haraway’s illusory ‘God trick’. Through sensuous experiential means, ‘Topos’ foregrounds a perspective shift towards the interconnected, non-anthropocentric ways of seeing, interacting with, and being-in-the-world articulated across numerous indigenous aerials from the Aztec codices to Aboriginal painting at a time when rapidly escalating climate emergency and unrelenting sociopolitical polycrisis demand it. Thanks to all who came to experience the work and special thanks to @rian.stephens at the @royalcollegeofart VisLab.
#Limbotech Reel by @bastiannjonas - Voyeur.001

Voyeur is an interactive multimedia installation exploring how digital technologies transform human communication.

The work reflects on w
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@bastiannjonas
Voyeur.001 Voyeur is an interactive multimedia installation exploring how digital technologies transform human communication. The work reflects on what happens when artificial intelligence no longer only observes, but actively intervenes — shaping perception, atmosphere, and interaction. It addresses the anthropomorphization of AI and its emerging role as a decision-making entity. Visitors enter a space where an AI detects their presence, analyzes them, and responds in real time. Voice, light, and sound are dynamically generated, shifting the atmosphere between familiarity and unease, intimacy and distance. This was part of my masters thesis at @hsm.kommunikationsdesign supervised by professors @monikaaichele @katjadavar Claudia Nass Bauer @alexanderroidl tech stack @touchdesigner @vcvrack Deepface Llama
#Limbotech Reel by @maotik - IN THIS WORLD is an immersive installation of light, sound, and moving images that explores how constant connectivity and accelerating flows of inform
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@maotik
IN THIS WORLD is an immersive installation of light, sound, and moving images that explores how constant connectivity and accelerating flows of information are transforming our perception of reality. Conceived as a generative audiovisual environment, the work explores the way contemporary society is increasingly shaped through algorithms that learn, predict, and influence human behaviour at scale. The installation unfolds across distinct stages that mirror our evolving relationship with digital systems. The experience is a dynamic sensory environment, challenging the perception of time and space. Lines shift and geometries evolve, flowing seamlessly with surround sound across surfaces to create the illusion of infinite space and transform the architecture itself, placing the audience inside a system that grows, adapts, and ultimately exceeds them. Sound by @friedernagel Video sequence filmed at @thecube.ist Commissioned by @olgavad Production @piksel.creativesolutions . . . . . . #touchdesigner #digitalart #installation #immersive #surround
#Limbotech Reel by @tonazoid - TONIGHT!!! @dorkbot_mcr #9 ... @schoolofdigitalarts Room 101 Featuring: 
@simon_blackmore_
L'UPIC Ludique is a new electronic instrument that reimagin
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TO
@tonazoid
TONIGHT!!! @dorkbot_mcr #9 ... @schoolofdigitalarts Room 101 Featuring: @simon_blackmore_ L’UPIC Ludique is a new electronic instrument that reimagines Xenakis’ UPIC as a children’s toy. @noellenoelleno Motion reactivity for live immersive experiences - exploring Touchdesigner and Ableton with MediaPipe, Flowfal and the MiMU Gloves. @northernrenaissancestudios A non-linear speedrun through 7 years of engineering strange things for escape rooms. + DEMOS from 𒀭𒌓 UTU Solar Windchime installation and talk. Not the one in Victoria Baths VERDE01001 // PULSO @feno1000000 unveils Verde01001 // PULSO, a post-human interface merging differential growth geometry with living moss. The installation transforms biological matter into a sonic trigger. By capturing the natural conductivity of the moss, FENO creates a "living circuit" that translates human touch into synthesized frequencies. @Ndelap a digital artist whose work delves into the ancient past, local folklore, and the concept of re-wilding. He crafts immersive virtual environments, sculptures, and augmented reality installations that blur the line between the human and the natural world. @tonazoid @helen_mcghie Photographs created with light powered by electricity drawn from photo-microbial fuel cells @billyischilly The Pentachord/Triochord - A recreation of a lost accessible, acoustic instrument from the 1970s + The Birdbox - A modular MIDI percussion instrument which uses mechanical birds to make beats. Sign up here (or just turn up) - https://www.eventbrite.co.uk/e/dorkbot-manchester-9-tickets-1983376043136?aff=ebdsoporgprofile Edited · 4 m o Doors open at 6pm for demos with a 6.30pm start for talks. We'll be in room 1.01 on the first floor in SODA. Masks welcome. 5 minute Open Dork speaking slots are available to anyone, and there's space for more demos! If you'd like to talk or show a project, let us know:
#Limbotech Reel by @wixstudio (verified account) - From creative concept ➞ digital exhibition

In the "The Maskatorium," high-res images of ancient artifacts respond to user mouse movement, echoing how
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@wixstudio
From creative concept ➞ digital exhibition In the “The Maskatorium,” high-res images of ancient artifacts respond to user mouse movement, echoing how rituals create meaning through intention. #BuiltonWixStudio by Sari Lober, Matan Shomer & Dor Moshe using mouse parallax
#Limbotech Reel by @unformatstudio - This year, UNCR-LAB, the creative team of Unformat Studio, began expanding our practice further into immersive art by building on our foundations in v
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@unformatstudio
This year, UNCR-LAB, the creative team of Unformat Studio, began expanding our practice further into immersive art by building on our foundations in virtual production and real-time technology, alongside our own approach to storytelling and aesthetics. This is part of an immersive film project in which we explored world-building, AI development, and 5.1 spatial sound for presentation in a 360 dome environment. These tools have made the process of imagining stories and constructing cinematic worlds far more exciting for us. More than that, being able to shape the audience’s emotions within a large-scale space has opened up another dimension in the way we create. #UNCRLAB #unformatstudio #unformatcreativelab #immersive360 #fulldome

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