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#Ieeevr Reel by @meshtraining - Last week, our VR Implementation Specialist, Anya, attended the XR Network+ Roadshow at the @uniofnottingham 's VIP Studio @vipstudiouon. It was a fan
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ME
@meshtraining
Last week, our VR Implementation Specialist, Anya, attended the XR Network+ Roadshow at the @uniofnottingham 's VIP Studio @vipstudiouon. It was a fantastic opportunity to connect with the local XR community and dive into the latest emerging technologies shaping our industry. Between hands-on demos and cross-sector discussions, the event highlighted the incredible pace of innovation within the UK’s immersive landscape. It was inspiring to see how researchers and creators are pushing the boundaries of what is possible in the studio. Seeing these emerging technologies firsthand really reinforces how immersive tools are evolving to become more accessible and impactful than ever before. A huge thank you to the XR Network+ team and the University of Nottingham for hosting such an insightful session! #XRNetwork #ImmersiveTech #NottinghamInnovation #MeshTraining #VirtualReality
#Ieeevr Reel by @metafordevelopers (verified account) - At GDC 2026, our Director of Games shared the latest on the VR ecosystem -  and there's a lot for developers to get excited about.

The audience is gr
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ME
@metafordevelopers
At GDC 2026, our Director of Games shared the latest on the VR ecosystem – and there's a lot for developers to get excited about. The audience is growing. The experiences are diversifying. And we're just getting started. Full recap at the link in our bio 🔗
#Ieeevr Reel by @helsinkixrcenter - Towards More Inclusive XR with Lucky Digital! 🌟

Meet Steve Mishos from Lucky Digital, the newest member of the HXRC Developer Hub community. Lucky D
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@helsinkixrcenter
Towards More Inclusive XR with Lucky Digital! 🌟 Meet Steve Mishos from Lucky Digital, the newest member of the HXRC Developer Hub community. Lucky Digital is on a mission to help people with mobility issues — especially those with limited finger mobility — use VR headsets for everyday tasks like browsing the internet through a virtual interface that doesn’t require pressing physical buttons. Steve first came across the Developer Hub while attending Hive Helsinki and joining an excursion to the HXRC premises. The visit reignited Steve’s longtime interest in VR technologies. ”Having access to such a diverse range of devices to test and develop more inclusive experiences for others was something that I immediately wanted to jump into. If you are someone interested in developing for XR, this is the place to be”, Steve summarizes. The interface is still a prototype, but we’re excited to see how Lucky Digital continues to develop the concept! 👏 💭 What is the Helsinki XR Center Developer Hub? The Developer Hub is a peer-learning–based program aimed at early-stage companies working in the field of emerging technologies. Our community consists of developers, innovators, and experts from diverse fields across the Helsinki Metropolitan Area. The Developer Hub offers a great opportunity to connect with like-minded tech enthusiasts and gain access to valuable resources, networks, and opportunities. Read more about the Hub and apply as a member through our website, link in bio! #accessibility #virtualreality #uiux #emergingtech #innovation
#Ieeevr Reel by @vishnuprasadresearchcentre - Augmented Reality and Virtual Reality are redefining the architecture of collaboration by transforming remote work into immersive, interactive experie
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@vishnuprasadresearchcentre
Augmented Reality and Virtual Reality are redefining the architecture of collaboration by transforming remote work into immersive, interactive experiences. Through AR-powered remote assistance, real-time design overlays, and contextual data visualization, teams can bridge physical gaps with digital precision. Meanwhile, VR environments create shared virtual workspaces, lifelike meetings, advanced training simulations, and immersive data exploration platforms that foster deeper engagement and collective intelligence. Powered by advanced hardware ecosystems, AR glasses, VR headsets, motion sensors, and robust software frameworks such as Unity, Unreal Engine, ARKit, and AI-driven spatial computing tools, these technologies integrate machine learning for gesture recognition, object tracking, adaptive simulations, and personalized training workflows. #vprc #vishnuprasadresearchcentre #augmentedreality #virtualreality #futureofwork
#Ieeevr Reel by @uofg_arc - Our 'Spotlight on Research' series continues with Julie Rico Williamson. Julie's research analyses how we communicate whilst using technology, mapping
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UO
@uofg_arc
Our 'Spotlight on Research' series continues with Julie Rico Williamson. Julie’s research analyses how we communicate whilst using technology, mapping how our behaviour changes in these adapted surroundings. The results then help to shape the design and functionality of these technologies. #virtualreality #vr #research
#Ieeevr Reel by @igivu.marketplace - At the VF Corporation Conference in Las Vegas, 700+ attendees experienced a VR space mission inspired by an astronaut-led campaign, stepping straight
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@igivu.marketplace
At the VF Corporation Conference in Las Vegas, 700+ attendees experienced a VR space mission inspired by an astronaut-led campaign, stepping straight into orbit.
#Ieeevr Reel by @dauntlessxr - How should VR developers consider accessibility of their experiences? We sat down with researcher and professor Dr. Nigel Newbutt to get his takes on
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@dauntlessxr
How should VR developers consider accessibility of their experiences? We sat down with researcher and professor Dr. Nigel Newbutt to get his takes on what developers and designers building in AR or VR need to keep in mind.
#Ieeevr Reel by @vrarchicago - VR Adoption Is Not a Hardware Problem, It Is a Body Problem

VR games fail when teams design from their own bubble and mistake their body for the defa
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@vrarchicago
VR Adoption Is Not a Hardware Problem, It Is a Body Problem VR games fail when teams design from their own bubble and mistake their body for the default user. If a player cannot stand, cannot reach a lever, or cannot grab a weapon because the avatar rig puts it inside their chest, you did not ship immersion, you shipped exclusion. The fastest path to growth is not another headset feature, it is ruthless accessibility in interaction design, avatars, reach, locomotion, and UI. Build for real bodies and real constraints, and you turn skeptics into repeat players the moment they get a fair first session. Join AWE Nite Chicago | The Next Evolution to meet builders and operators who care about what actually drives adoption in immersive gaming. Attendance is free, come add your perspective and raise the bar for how VR gets designed. #TheNextEvolution #XRDesign #Accessibility #GamingIndustry @2112chi @xrwomenglobal @awe.xr
#Ieeevr Reel by @vrarchicago - The Dirty Secret of VR Adoption, It Was Never About Headsets

VR breaks through when it shows up where people already gather, conventions, arcades, an
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@vrarchicago
The Dirty Secret of VR Adoption, It Was Never About Headsets VR breaks through when it shows up where people already gather, conventions, arcades, and social play, not when it waits for gamers to buy another device. Jeff Basladynski scaled from one headset to a hundred by treating VR as a shared experience that travels, sells, and earns trust in person. His VR Villa model is simple and ruthless, collaborate with 60 plus VR companies, show up at 90 plus global events, and turn skepticism into hands on proof. The real moat is not hardware specs, it is distribution, partnerships, and a community that makes VR feel normal. Join AWE Nite Chicago | The Next Evolution for The Next Evolution of Games and meet the builders turning immersive tech into repeatable business. Attendance is free, bring a peer who needs to see what VR looks like when it is deployed like a platform, not a gadget. #TheNextEvolution #VRGaming #AR #GamingIndustry @2112chi @xrwomenglobal @awe.xr @vrvillage
#Ieeevr Reel by @vrarchicago - VR Will Not Scale Until It Leaves the Headset

The fastest path to mass adoption is not another premium device, it is turning physical venues into mul
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@vrarchicago
VR Will Not Scale Until It Leaves the Headset The fastest path to mass adoption is not another premium device, it is turning physical venues into multiplayer game worlds. Enklu proved it by converting real spaces into repeatable, location based play, shipping across 20 markets in five countries, and logging hundreds of thousands of hours of play with partners like Dave and Buster’s. The breakthrough is social fidelity: you can make eye contact, read body language, and still play simultaneously. That is the product moat most VR platforms miss, shared presence beats isolated immersion. Join AWE Nite Chicago | The Next Evolution and meet the builders redefining immersive gaming where people already gather. Attendance is free, come trade notes with operators, developers, and innovators shaping The Next Evolution. #TheNextEvolution #XR #LocationBasedEntertainment #GamingIndustry @2112chi @xrwomenglobal @awe.xr @verse_immersive
#Ieeevr Reel by @omnivisionlabs - Learn by doing, even in the most complex environments. 🏗️🥽
From health and safety simulations to leadership development, Virtual Reality Experiences
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@omnivisionlabs
Learn by doing, even in the most complex environments. 🏗️🥽 From health and safety simulations to leadership development, Virtual Reality Experiences provides a safe, interactive space for your team to master new skills. Our VR solutions create real engagement and lasting impact that traditional methods just can't match. ✨ Experience the future of learning at virtualrealityexp.co.uk. Tap the link in bio to see how VR can level up your organization! 🔗 #EdTech #VirtualReality #SkillDevelopment #CorporateEvents #VRE Innovation
#Ieeevr Reel by @vrarchicago - The Real Barrier to VR Adoption Is Not Hardware, It Is Handholding

VR fails at scale when the first five minutes feel like friction, not fun. Jeff Ba
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@vrarchicago
The Real Barrier to VR Adoption Is Not Hardware, It Is Handholding VR fails at scale when the first five minutes feel like friction, not fun. Jeff Basladynski runs demos with zero automation because a human guide turns skepticism into confidence, fast. A “VR guy” who talks gamer to gamer makes the tech disappear, and makes the content land, which is the real product. Premium experiences only convert new players when someone helps them cross the intimidation gap. If you build immersive tech, the next competitive advantage is not another feature, it is a better onramp. Join AWE Nite Chicago | The Next Evolution, attendance is free, and meet the builders focused on what actually drives adoption. #TheNextEvolution #VRGaming #XR #ProductStrategy @2112chi @xrwomenglobal @awe.xr @vrvillage

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