#Cascadeur Software Interface

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#Cascadeur Software Interface Reel by @cascadeur3d - Advanced Inbetweening, AutoPosing for Quadrupeds in #Cascadeur 

#gamedev #3danimation #indiedev #3DArtist
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@cascadeur3d
Advanced Inbetweening, AutoPosing for Quadrupeds in #Cascadeur #gamedev #3danimation #indiedev #3DArtist
#Cascadeur Software Interface Reel by @cascadeur3d - In this tutorial, we show how to generate a full animation in #Cascadeur using only 2 poses.

The result fully depends on what you set:
โ€ข Experiment w
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@cascadeur3d
In this tutorial, we show how to generate a full animation in #Cascadeur using only 2 poses. The result fully depends on what you set: โ€ข Experiment with timings โ€ข Adjust poses โ€ข Watch the result update instantly as you go #gamedev #indiedev #3Danimation
#Cascadeur Software Interface Reel by @cascadeur3d - Animating the OpenPose Character in #cascadeur 

#3Danimation #gamedev #indiedev #3DArtist
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@cascadeur3d
Animating the OpenPose Character in #cascadeur #3Danimation #gamedev #indiedev #3DArtist
#Cascadeur Software Interface Reel by @balderasmx1 - ๐—™๐—ฟ๐—ผ๐—บ ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐Ÿฎ๐—— ๐—ถ๐—บ๐—ฎ๐—ด๐—ฒ ๐˜๐—ผ ๐—ฎ ๐—ป๐—ฎ๐˜ƒ๐—ถ๐—ด๐—ฎ๐—ฏ๐—น๐—ฒ ๐Ÿฏ๐——-๐—ถ๐˜€๐—ต ๐˜€๐—ฐ๐—ฒ๐—ป๐—ฒ - ๐—น๐—ผ๐—ฐ๐—ฎ๐—น๐—น๐˜†.
 In this video, I'm using local ComfyUI t
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@balderasmx1
๐—™๐—ฟ๐—ผ๐—บ ๐—ฎ ๐˜€๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐Ÿฎ๐—— ๐—ถ๐—บ๐—ฎ๐—ด๐—ฒ ๐˜๐—ผ ๐—ฎ ๐—ป๐—ฎ๐˜ƒ๐—ถ๐—ด๐—ฎ๐—ฏ๐—น๐—ฒ ๐Ÿฏ๐——-๐—ถ๐˜€๐—ต ๐˜€๐—ฐ๐—ฒ๐—ป๐—ฒ โ€” ๐—น๐—ผ๐—ฐ๐—ฎ๐—น๐—น๐˜†. In this video, Iโ€™m using local ComfyUI to convert one ๐Ÿฎ๐—— ๐—ต๐—ฒ๐—ฟ๐—ผ ๐—ณ๐—ฟ๐—ฎ๐—บ๐—ฒ ๐—ถ๐—ป๐˜๐—ผ ๐—ฎ ๐—š๐—ฎ๐˜‚๐˜€๐˜€๐—ถ๐—ฎ๐—ป ๐—ฆ๐—ฝ๐—น๐—ฎ๐˜ ๐˜€๐—ฐ๐—ฒ๐—ป๐—ฒ you can actually โ€œmoveโ€ throughโ€”subtle camera shifts, parallax, and depth exploration without doing a full 3D build. Then comes the practical part: I run a ๐—ค๐˜„๐—ฒ๐—ป ๐—˜๐—ฑ๐—ถ๐˜ ๐—Ÿ๐—ผ๐—ฅ๐—” trained specifically for ๐—š๐—ฎ๐˜‚๐˜€๐˜€๐—ถ๐—ฎ๐—ป ๐—ฆ๐—ฝ๐—น๐—ฎ๐˜ to repair distortions, stabilize geometry, and infer missing regions. Itโ€™s more production-usable than it soundsโ€”and it unlocks a new way to generate extra angles for storyboards/previz (and itโ€™s also great for creating first/last frames for generative AI video). Tools used (local / in-house): ComfyUI Sharp Gaussian Splat Generator Qwen Edit (Splat LoRA) Workstation: Dell Pro Max T2 Tower My stack: https://creatorfolio.co/balderasmx1 Big thanks to Matthew Hallet for the Gaussian viewer workflow and tools: https://github.com/HallettVisual/comfyui-GaussianViewer https://www.hallett-ai.com/ If youโ€™re doing M&E and need โ€œmore anglesโ€ fast, this workflow is a serious shortcut: 2D โ†’ Splat โ†’ camera move โ†’ fix pass โ†’ comp/video. #DellProPrecision #DellTech #NVIDIA #DellProMax
#Cascadeur Software Interface Reel by @cascadeur3d - Just 2 keyframes. AI did the rest.

That's the power of inbetweening in @cascadeur3d
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@cascadeur3d
Just 2 keyframes. AI did the rest. Thatโ€™s the power of inbetweening in @cascadeur3d
#Cascadeur Software Interface Reel by @sidefxhoudini (verified account) - Repost @_lucianosantoro_ - #sidefxhoudini #motiondesign #coding #design
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@sidefxhoudini
Repost @_lucianosantoro_ - #sidefxhoudini #motiondesign #coding #design
#Cascadeur Software Interface Reel by @edelagarzam - I've been playing with the new Paradigm Solver from @theory_accelerated and @mattpuchala for @sidefxhoudini . It's incredibly fun to play around with.
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@edelagarzam
Iโ€™ve been playing with the new Paradigm Solver from @theory_accelerated and @mattpuchala for @sidefxhoudini . Itโ€™s incredibly fun to play around with. This sim only took around 2min ๐Ÿคฏ. As always everything done in Houdini and rendered with KarmaXPU. #animation #3d #houdini #simulation #cg @eighty_level @incgmedia
#Cascadeur Software Interface Reel by @lake_heckaman - [BTS] - teasing some MAJOR updates to my gaussian splat component for @touchdesigner, which I used to create the splat montage I posted recently 

upd
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@lake_heckaman
[BTS] - teasing some MAJOR updates to my gaussian splat component for @touchdesigner, which I used to create the splat montage I posted recently update to be released soon on my patreon - get the current version now! link in bio! ps mac + windows :)
#Cascadeur Software Interface Reel by @_behindthemotion_ - Why your animations look "Floaty." โ˜๏ธโŒ

Day 8 of animating Snow. I was going to post the final Jump and Roll today, but the physics weren't "heavy" en
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@_behindthemotion_
Why your animations look โ€œFloaty.โ€ โ˜๏ธโŒ Day 8 of animating Snow. I was going to post the final Jump and Roll today, but the physics werenโ€™t โ€œheavyโ€ enough yet. Instead of shipping a mid-tier render, Iโ€™m taking you into the Graph Editor to show you how weight is actually built. Itโ€™s not just moving a modelโ€”itโ€™s a math problem. The Technical Breakdown: Constant Interpolation: Essential for locking the primary poses before touching a single curve. Bezier & Auto-Clamping: This is where we turn rigid blocks into natural, fluid arcs. Ease-In & Ease-Out: The difference between a โ€œgameplay glitchโ€ and a realistic landing impact. Iโ€™m grinding through the Scale, Rotation, and Location keys tonight to make sure that landing feels like concrete. The Question: Do you prefer seeing the final result or the โ€œmessyโ€ process behind the keyframes? ๐Ÿ‘‡ #animation #blender3d #characteranimation #indiegame #punecity
#Cascadeur Software Interface Reel by @spokilulu - ๐ŸŽž๏ธ Exo d'anim 3D - viewport + rendu
Projet de classe pour apprendre les bases de l'animation 3D : timing, spacing, arcsโ€ฆ le tout avec la vidรฉo du vie
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@spokilulu
๐ŸŽž๏ธ Exo dโ€™anim 3D โ€” viewport + rendu Projet de classe pour apprendre les bases de lโ€™animation 3D : timing, spacing, arcsโ€ฆ le tout avec la vidรฉo du viewport pour voir le travail โ€œbrutโ€ + le rendu final. Cโ€™est simple, mais cโ€™est le meilleur moyen de progresser vite ๐Ÿ” Des conseils/retours pour amรฉliorer le mouvement ? ๐Ÿ‘€ #animation3d #3danimation #viewport #studentproject #animationpractice #keyframe #timing #spacing #grapheditor #render #wip #learn3d
#Cascadeur Software Interface Reel by @polygonflow_dash - This is one of our favourite Unreal Engine environments where the procedural power of Dash really came in handy.๐Ÿ”จ๐Ÿช›

And these amazing assets come fr
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@polygonflow_dash
This is one of our favourite Unreal Engine environments where the procedural power of Dash really came in handy.๐Ÿ”จ๐Ÿช› And these amazing assets come from @leartesstudios ๐Ÿ”ฅ If you are interested, you can find the full breakdown video on the Polygonflow YouTube channel.๐Ÿ”ฅ
#Cascadeur Software Interface Reel by @maxon.cinema.4d - ๐Ÿ›‘ In Part 4 of his #SceneNodes in #Cinema4D series, 3D Artist @c_middlet introduces the Edit Resource window to create custom controls for procedural
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@maxon.cinema.4d
๐Ÿ›‘ In Part 4 of his #SceneNodes in #Cinema4D series, 3D Artist @c_middlet introduces the Edit Resource window to create custom controls for procedural models. โ›” Using a procedural traffic sign as an example, you can set up buttons to switch between shapes like Stop, Yield, Diamond, Circle, and Rectangle, with options to customize each design. โš ๏ธ ๐Ÿคฉ Watch the full #SceneNodes tutorial with the LINK in BIO or copy/paste link in comments below โฌ‡๏ธ

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