#Pygame Bouncing Ball Example

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#Pygame Bouncing Ball Example Reel by @plaaoballs - -- it's finally here. awakened bigball |

Awakened Big vs Awakened Spear
 -- 
Big:
Add Big Ball. It's Big Ball. Big Ball.
[LEVELUP EFFECT] This ball h
45.8K
PL
@plaaoballs
-- it's finally here. awakened bigball | Awakened Big vs Awakened Spear -- Big: Add Big Ball. It's Big Ball. Big Ball. [LEVELUP EFFECT] This ball has no levelup effect. [AWAKENING EFFECT] Wait... it can't be... Spear: Throws spears which replenish over time. Successful strikes replenish a spear immediately. [LEVELUP EFFECT] Reduces throw delay and increases replenishment speed. [AWAKENING EFFECT] If throwing the last spear, replenish another spear immediately. Whenever a spear is replenished, replenish two instead. Concept inspired by @earclacks #weaponballs #rpg #indiegame #animation #weaponballfight
#Pygame Bouncing Ball Example Reel by @plaaoballs - Awakened Shotgun vs Awakened dagger vs A Stick
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Shotgun:
Shoots a shotgun that fires high-spread bullets which cannot be parried. Each shot knocks
7.4K
PL
@plaaoballs
Awakened Shotgun vs Awakened dagger vs A Stick -- Shotgun: Shoots a shotgun that fires high-spread bullets which cannot be parried. Each shot knocks back the shooter. [LEVELUP EFFECT] Increases bullet damage. [AWAKENING EFFECT] Shoots twice as many bullets. dagger: Rotates exponentially faster and deals exponentially more damage every time a dagger hit connects. These bonuses decay back to zero when not continually striking. [LEVELUP EFFECT] Increases the delay after not striking until bonuses will decay. [AWAKENING EFFECT] When spinning 1000 deg/s or more, shoots small projectiles (1 dmg) at a frequency and velocity based on rotation speed. A Stick: Has a stick that does 75 damage. Concept inspired by @earclacks #weaponballs #rpg #indiegame #animation #weaponballfight
#Pygame Bouncing Ball Example Reel by @more.triangle - WHAT A BATTLE

#simulation #animation #rpg #satisfying #bouncingball
3.0K
MO
@more.triangle
WHAT A BATTLE #simulation #animation #rpg #satisfying #bouncingball
#Pygame Bouncing Ball Example Reel by @plaaoballs - [Bonuses] dagger vs Hand
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dagger:
Rotates exponentially faster and deals exponentially more damage every time a dagger hit connects. These bonuses
2.9K
PL
@plaaoballs
[Bonuses] dagger vs Hand -- dagger: Rotates exponentially faster and deals exponentially more damage every time a dagger hit connects. These bonuses decay back to zero when not continually striking. Hand: Hands move semi-randomly and independently. Hands randomly punch directly forwards. An idle hand will prepare to grab a ball if it's close, then throw it at an opposite wall at very high speed if the grab is successful. Concept inspired by @earclacks #weaponballs #rpg #indiegame #animation
#Pygame Bouncing Ball Example Reel by @plaaoballs - -- let me know what you think about the new power tracker =3 |

Needle vs dagger
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Needle:
Has three small needles. Needles apply rupture per hit (
3.7K
PL
@plaaoballs
-- let me know what you think about the new power tracker =3 | Needle vs dagger -- Needle: Has three small needles. Needles apply rupture per hit (stacking DOT that decays by 50%/s). When taking damage, chance to use 12.5% current HP and create a smaller child copy with 4x the HP used that deals half damage and rupture. dagger: Rotates exponentially faster and deals exponentially more damage every time a dagger hit connects. These bonuses decay back to zero when not continually striking. Concept inspired by @earclacks #weaponballs #rpg #indiegame #animation
#Pygame Bouncing Ball Example Reel by @plaaoballs - Wand (Whimsy) vs Frying Pan
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Wand:
Has a wand that uses one of 5 random spells each time it activates - a spread of icicles, a fireball, a salvo o
3.5K
PL
@plaaoballs
Wand (Whimsy) vs Frying Pan -- Wand: Has a wand that uses one of 5 random spells each time it activates - a spread of icicles, a fireball, a salvo of bouncing poison barbs, chaining lightning or, rarely, a terrifying, dense black ball. Frying Pan: Cooks up delicious delicacies that heal allies or self and burn enemies. The pan does a lot of damage on hit too! Concept inspired by @earclacks #weaponballs #rpg #indiegame #animation #weaponballfight
#Pygame Bouncing Ball Example Reel by @this.anant - Day 4 : punch can move and jump 🐡

#blender #gamedev #unity #unreal
236
TH
@this.anant
Day 4 : punch can move and jump 🐡 #blender #gamedev #unity #unreal
#Pygame Bouncing Ball Example Reel by @plaaoballs - Potion (Ornate) vs Grenade (blao)
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Potion:
Throws three different potions that create debilitating puddles of chemicals on impact (red is rupture,
3.7K
PL
@plaaoballs
Potion (Ornate) vs Grenade (blao) -- Potion: Throws three different potions that create debilitating puddles of chemicals on impact (red is rupture, green is poison, blue is pure damage). Parrying anything with the held potion temporarily destroys the potion, creating a puddle. Grenade: Throws grenades. Grenades bounce around for up to 3 seconds before exploding. If a grenade takes damage, it will explode immediately. Explosions can trigger other grenades, and deal 70% damage to the thrower as well. Concept inspired by @earclacks #weaponballs #rpg #indiegame #animation
#Pygame Bouncing Ball Example Reel by @flufflop877 - Turn your desktop into a bunny playground:
The poop-collecting simulation Buns and Poops launches on January 23, 2026!

Collect poops, buy furniture a
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FL
@flufflop877
Turn your desktop into a bunny playground: The poop-collecting simulation Buns and Poops launches on January 23, 2026! Collect poops, buy furniture and treats, and enjoy life with bunnies on your PC πŸ‡βŒ’πŸŸ€ #γ†γ•γŽγ¨γ·γƒΌγ· #bunsandpoops #indiegamedev #madewithgodot
#Pygame Bouncing Ball Example Reel by @dailyvibecoding - Daily Vibe Coding Falppy Bird Game #vibecoding #code #programing #ai #coding
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DA
@dailyvibecoding
Daily Vibe Coding Falppy Bird Game #vibecoding #code #programing #ai #coding
#Pygame Bouncing Ball Example Reel by @bong_thegame - the best part is I plan on adding more 

#gamedev #indie #creative #gameplay #mobile #android #ios #app #arcade #flip #wip #flip #bottleflip #glass #h
152
BO
@bong_thegame
the best part is I plan on adding more #gamedev #indie #creative #gameplay #mobile #android #ios #app #arcade #flip #wip #flip #bottleflip #glass #handdrawn #2d #simple #physics
#Pygame Bouncing Ball Example Reel by @plaaoballs - [Bonuses] Glass vs Needle
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Glass:
Normal strikes apply rupture but deal no damage. On hit, charges up based on the rupture on the target before th
3.2K
PL
@plaaoballs
[Bonuses] Glass vs Needle -- Glass: Normal strikes apply rupture but deal no damage. On hit, charges up based on the rupture on the target before the strike. At max charge, next hit consumes all charge to deal a vorpal strike with damage equal to 12x base rupture. Parries release glass shards that apply minor rupture. Needle: Has three small needles. Needles apply rupture per hit (stacking DOT that decays by 50%/s). When taking damage, chance to use 12.5% current HP and create a smaller child copy with 4x the HP used that deals half damage and rupture. Concept inspired by @earclacks #weaponballs #rpg #indiegame #animation

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