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Devlog 23: Building the axe swing mechanic for my indie sawmill game - mouse controls the hands, speed determines damage. Animation Blend vs Full IK, which one gives real player control? Drop your vot
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Devlog 22: In the last reel I got a lot of feedback, but it was so mixed that it’s hard to pick just one direction. So I’m thinking of adding all three options into the game and letting the player cho
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DevLog 21 β€” Building the cutting mechanic for my indie sawmill game. 3 different ways to swing an axe, but only one makes it into the game. Which one would actually be fun to play? Drop your vote belo
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Devlog 20 β€” Making log cuts look real After splitting the log and fixing the UVs, the cut still looked too clean. So I added bark edges to blend the cut with the outer bark. Small detail β€” but it m
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Devlog #19 – Filling the Cut Surface 🌲 After splitting the log, the cut surface is missing. In this reel, I show how we generate a new mesh for the cut, separate it into submeshes, and apply differen
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Devlog #18 – Free Cutting 🌲 Once the tree is cleaned from branches, it’s time to start cutting the log. Most of you voted for Free Cutting, so I explored different ways to implement it in the game.
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I decided to try something new! In addition to the usual devlogs, I’m adding a Feature Showcase format. In this type of reel, you’ll see how the mechanics feel in-game, not just how I build them. Skil
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Devlog 17: Now that the tree is on the ground, it needs to be cleaned. After it falls, many branches break off, and the remaining ones have to be cut. I tried to make the process as satisfying as poss
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Devlog 16 - I’ve finished the tree, specifically the falling part, but what’s next? I have 3 options in mind: 1. Instant Logs: Simple and fast gameplay loop. 2. Regional Processing: High immersion wi
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This time we improved the tree cutting sounds. Instead of one long static audio clip, the system now reacts to what’s actually happening β€” crack, fall, and impact all have multiple variations. Each
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Devlog 14: We’re continuing with the VFX work this time focusing on the impact. Since visual effects are still fairly new territory for me, I’ve been experimenting with simulating dust to make the imp
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Devlog #13: Falling Leaves VFX I added a subtle leaf-falling VFX that triggers when the player hits the tree. It’s a small detail, but these subtle touches make the world feel alive and improve immer
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About @bezdiga.dev

Bezdiga - Indie Dev is a Instagram nano influencer in the Community category. With 6K followers and 26 posts, bezdiga.dev's account shows a follower-to-following ratio of 376.6:1. View all content anonymously on Pictame - no login required.

bezdiga.dev's engagement rate sits at 25.39%. That's 408% above what you'd typically see for accounts with 1K-10K followers (average 5%) β€” a sign of a genuinely connected audience.

Out of the last 12 posts, 100% are videos and 0% are photos. New posts appear roughly every 3 days β€” a steady, reliable rhythm. Captions lean moderate, averaging 396 characters.

25.39% engagement rate β€” 408% above average for 1K-10K follower accounts.
New content every 3 days β€” a steady rhythm.
376.6:1 follower-to-following ratio.

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@bezdiga.dev

Bezdiga - Indie Dev

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Posts
26
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6K
Top Hashtags
#devlog#gamedev#indiedev#unity3d#unity#indiegame#sawmillsimulator#simulatorgames

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Popular Hashtags

#amazing#instagram#lifestyle#gym#motivation#sunset#dog#model#makeup#beach#sky#party
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Avg. Comments
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Engagement
25.39%

Solo Unity dev Building a Timberflow: Sawmill Simulator Cut trees. Clean branches. Run your sawmill. Wishlist on Steam ↓

store.steampowered.com/app/417...
#cool
#igers
#cats