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Devlog 23: We’ve been testing slicing and swinging on vines but we ran into a problem! Let’s fix it! #indiedev #devlog #gamedev #vr
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Devlog 22: We finally added our initial Vine Climbing mechanic but let’s improve it! How would you want climbing vines to be used in a game? #indiedev #devlog #gamedev #vr
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Devlog 21: Our vines can be grabbed but there’s a problem! There’s a problem when vines get twisted! So let’s fix em! #indiedev #gaming #gamedev #vr
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Here’s everything developed for our Grappling Gun’s Prototype so far! Let us know what you’d like to see for our Future Grapple Tech Developments! Music: “Financial Obligations” by Philip Milman (Lu
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How would you want our Grappling Gun’s pulling to be used in a game? Let us know your thoughts on what sort of experience you'd want! Music: "Amnesia" by Moochi #indiedev #game #gamedev #vr
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How would you want this Grappling Gun feature to be used in a game? PS: We’re testing out an improved format to showcase a more in-depth look into the juicy details of our development process! Let us
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Devlog 20: Improving Vine Grabbing is essential for vine related game mechanics! What mechanics relating to vines would you wanna see? #indiedev #devlog #gamedev #vr
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Devlog 19: We made vines wiggly and responsive to player input, but they’re a problem! Vines can’t be grabbed! Let’s fix that and make them grabble! #indiedev #devlog #gamedev #vr
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Any cool mechanics you’d wanna see with physically simulated slicing? #indiedev #vr #gamedev #unity
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Devlog 18: We’ve heard your feedback about vine slicing feeling off, so let’s fix it! Let’s make slicing feel more immersive and realistic! #indiedev #devlog #gamedev #vr
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How would you want slicing to be used in a game? #indiedev #vr #gamedev #unity
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Devlog 17: Today, let’s fix a problem with our vines. They’re exploding into too many bits! Let’s fix them so they don’t go boom! #indiedev #devlog #gamedev #vr
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About @vrinteractiondesignlab

VR Interaction Design Lab is a Instagram growing creator. With 919 followers and 12 posts, vrinteractiondesignlab's account shows a follower-to-following ratio of 229.8:1. View all content anonymously on Pictame - no login required.

vrinteractiondesignlab's engagement rate sits at 20.84%. That's 317% above what you'd typically see for accounts with 1K-10K followers (average 5%) — a sign of a genuinely connected audience.

Out of the last 12 posts, 100% are videos and 0% are photos. New content goes up pretty much every day — a very consistent posting habit. Captions lean moderate, averaging 168 characters.

20.84% engagement rate — 317% above average for 1K-10K follower accounts.
Posts every day — very consistent.
229.8:1 follower-to-following ratio.

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vrinteractiondesignlab
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@vrinteractiondesignlab

VR Interaction Design Lab

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Posts
12
Followers
919
Top Hashtags
#indiedev#gamedev#vr#devlog#game#unity#gaming

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Popular Hashtags

#fitness#repost#food#followme#photo#music#viralreels#life#ootd#motivation#friends#fun
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188
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Engagement
20.89%

Creating Novel & Immersive Interaction for VR Gaming Current Game: TBA Soon!

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