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BEDevlog 4:
Clean code doesn’t always equal good movement. 🛠️ In game development, there is a massive gap between a system that works and one that actually feels right (Game Feel).
Even if your Character Controller script in Unity is perfectly structured in C#, the movement can still feel stiff. For my project, Sawmill Simulator, I’m focusing on these three pillars of polish to increase player retention:
Input Smoothing for more natural responsiveness.
Acceleration and Deceleration to give the character physical weight.
Soft Camera Motion to prevent jarring movements and maintain immersion.
Getting this "feel" right is what separates a functional indie game from a great one.
Are you focusing on the code logic or the player's feel first? Drop a comment below! 👇
#devlog #indiedev #gamedev #unity3d
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