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GO"Caught on the One"
My submission for the Dream Sequence 3D community challenge.
The rules required animating to a 120 BPM track using a camera template that moves on the beat.
Painted and animated entirely in VR using Quill, with grading and post in Premiere.
This one pushed me technically in ways I didn’t expect. A lot of iteration. A lot of small decisions.
Worth the month.
@goro.fujita










