#Cascadeur Software Interface

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#Cascadeur Software Interface Reel by @cascadeur3d - Advanced Inbetweening, AutoPosing for Quadrupeds in #Cascadeur 

#gamedev #3danimation #indiedev #3DArtist
119.2K
CA
@cascadeur3d
Advanced Inbetweening, AutoPosing for Quadrupeds in #Cascadeur #gamedev #3danimation #indiedev #3DArtist
#Cascadeur Software Interface Reel by @cascadeur3d - In this tutorial, we show how to generate a full animation in #Cascadeur using only 2 poses.

The result fully depends on what you set:
• Experiment w
9.4K
CA
@cascadeur3d
In this tutorial, we show how to generate a full animation in #Cascadeur using only 2 poses. The result fully depends on what you set: • Experiment with timings • Adjust poses • Watch the result update instantly as you go #gamedev #indiedev #3Danimation
#Cascadeur Software Interface Reel by @cascadeur3d - Animating the OpenPose Character in #cascadeur 

#3Danimation #gamedev #indiedev #3DArtist
1.4K
CA
@cascadeur3d
Animating the OpenPose Character in #cascadeur #3Danimation #gamedev #indiedev #3DArtist
#Cascadeur Software Interface Reel by @balderasmx1 - 𝗙𝗿𝗼𝗺 𝗮 𝘀𝗶𝗻𝗴𝗹𝗲 𝟮𝗗 𝗶𝗺𝗮𝗴𝗲 𝘁𝗼 𝗮 𝗻𝗮𝘃𝗶𝗴𝗮𝗯𝗹𝗲 𝟯𝗗-𝗶𝘀𝗵 𝘀𝗰𝗲𝗻𝗲 - 𝗹𝗼𝗰𝗮𝗹𝗹𝘆.
 In this video, I'm using local ComfyUI t
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@balderasmx1
𝗙𝗿𝗼𝗺 𝗮 𝘀𝗶𝗻𝗴𝗹𝗲 𝟮𝗗 𝗶𝗺𝗮𝗴𝗲 𝘁𝗼 𝗮 𝗻𝗮𝘃𝗶𝗴𝗮𝗯𝗹𝗲 𝟯𝗗-𝗶𝘀𝗵 𝘀𝗰𝗲𝗻𝗲 — 𝗹𝗼𝗰𝗮𝗹𝗹𝘆. In this video, I’m using local ComfyUI to convert one 𝟮𝗗 𝗵𝗲𝗿𝗼 𝗳𝗿𝗮𝗺𝗲 𝗶𝗻𝘁𝗼 𝗮 𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗦𝗽𝗹𝗮𝘁 𝘀𝗰𝗲𝗻𝗲 you can actually “move” through—subtle camera shifts, parallax, and depth exploration without doing a full 3D build. Then comes the practical part: I run a 𝗤𝘄𝗲𝗻 𝗘𝗱𝗶𝘁 𝗟𝗼𝗥𝗔 trained specifically for 𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗦𝗽𝗹𝗮𝘁 to repair distortions, stabilize geometry, and infer missing regions. It’s more production-usable than it sounds—and it unlocks a new way to generate extra angles for storyboards/previz (and it’s also great for creating first/last frames for generative AI video). Tools used (local / in-house): ComfyUI Sharp Gaussian Splat Generator Qwen Edit (Splat LoRA) Workstation: Dell Pro Max T2 Tower My stack: https://creatorfolio.co/balderasmx1 Big thanks to Matthew Hallet for the Gaussian viewer workflow and tools: https://github.com/HallettVisual/comfyui-GaussianViewer https://www.hallett-ai.com/ If you’re doing M&E and need “more angles” fast, this workflow is a serious shortcut: 2D → Splat → camera move → fix pass → comp/video. #DellProPrecision #DellTech #NVIDIA #DellProMax
#Cascadeur Software Interface Reel by @cascadeur3d - Just 2 keyframes. AI did the rest.

That's the power of inbetweening in @cascadeur3d
1.8K
CA
@cascadeur3d
Just 2 keyframes. AI did the rest. That’s the power of inbetweening in @cascadeur3d
#Cascadeur Software Interface Reel by @sidefxhoudini (verified account) - Repost @_lucianosantoro_ - #sidefxhoudini #motiondesign #coding #design
22.4K
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@sidefxhoudini
Repost @_lucianosantoro_ - #sidefxhoudini #motiondesign #coding #design
#Cascadeur Software Interface Reel by @edelagarzam - I've been playing with the new Paradigm Solver from @theory_accelerated and @mattpuchala for @sidefxhoudini . It's incredibly fun to play around with.
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@edelagarzam
I’ve been playing with the new Paradigm Solver from @theory_accelerated and @mattpuchala for @sidefxhoudini . It’s incredibly fun to play around with. This sim only took around 2min 🤯. As always everything done in Houdini and rendered with KarmaXPU. #animation #3d #houdini #simulation #cg @eighty_level @incgmedia
#Cascadeur Software Interface Reel by @lake_heckaman - [BTS] - teasing some MAJOR updates to my gaussian splat component for @touchdesigner, which I used to create the splat montage I posted recently 

upd
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@lake_heckaman
[BTS] - teasing some MAJOR updates to my gaussian splat component for @touchdesigner, which I used to create the splat montage I posted recently update to be released soon on my patreon - get the current version now! link in bio! ps mac + windows :)
#Cascadeur Software Interface Reel by @_behindthemotion_ - Why your animations look "Floaty." ☁️❌

Day 8 of animating Snow. I was going to post the final Jump and Roll today, but the physics weren't "heavy" en
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@_behindthemotion_
Why your animations look “Floaty.” ☁️❌ Day 8 of animating Snow. I was going to post the final Jump and Roll today, but the physics weren’t “heavy” enough yet. Instead of shipping a mid-tier render, I’m taking you into the Graph Editor to show you how weight is actually built. It’s not just moving a model—it’s a math problem. The Technical Breakdown: Constant Interpolation: Essential for locking the primary poses before touching a single curve. Bezier & Auto-Clamping: This is where we turn rigid blocks into natural, fluid arcs. Ease-In & Ease-Out: The difference between a “gameplay glitch” and a realistic landing impact. I’m grinding through the Scale, Rotation, and Location keys tonight to make sure that landing feels like concrete. The Question: Do you prefer seeing the final result or the “messy” process behind the keyframes? 👇 #animation #blender3d #characteranimation #indiegame #punecity
#Cascadeur Software Interface Reel by @spokilulu - 🎞️ Exo d'anim 3D - viewport + rendu
Projet de classe pour apprendre les bases de l'animation 3D : timing, spacing, arcs… le tout avec la vidéo du vie
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@spokilulu
🎞️ Exo d’anim 3D — viewport + rendu Projet de classe pour apprendre les bases de l’animation 3D : timing, spacing, arcs… le tout avec la vidéo du viewport pour voir le travail “brut” + le rendu final. C’est simple, mais c’est le meilleur moyen de progresser vite 🔁 Des conseils/retours pour améliorer le mouvement ? 👀 #animation3d #3danimation #viewport #studentproject #animationpractice #keyframe #timing #spacing #grapheditor #render #wip #learn3d
#Cascadeur Software Interface Reel by @polygonflow_dash - This is one of our favourite Unreal Engine environments where the procedural power of Dash really came in handy.🔨🪛

And these amazing assets come fr
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@polygonflow_dash
This is one of our favourite Unreal Engine environments where the procedural power of Dash really came in handy.🔨🪛 And these amazing assets come from @leartesstudios 🔥 If you are interested, you can find the full breakdown video on the Polygonflow YouTube channel.🔥
#Cascadeur Software Interface Reel by @maxon.cinema.4d - 🛑 In Part 4 of his #SceneNodes in #Cinema4D series, 3D Artist @c_middlet introduces the Edit Resource window to create custom controls for procedural
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MA
@maxon.cinema.4d
🛑 In Part 4 of his #SceneNodes in #Cinema4D series, 3D Artist @c_middlet introduces the Edit Resource window to create custom controls for procedural models. ⛔ Using a procedural traffic sign as an example, you can set up buttons to switch between shapes like Stop, Yield, Diamond, Circle, and Rectangle, with options to customize each design. ⚠️ 🤩 Watch the full #SceneNodes tutorial with the LINK in BIO or copy/paste link in comments below ⬇️

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