#Devblog

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#Devblog Reel by @viktoriansk1y - DWOR - смерть персонажа

#gamedev #gamedevelopment #programming #ue5 #unrealengine
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@viktoriansk1y
DWOR - смерть персонажа #gamedev #gamedevelopment #programming #ue5 #unrealengine
#Devblog Reel by @video_production_nemo - Тестируем механики и эффекты. Скоро планируем выйти на площадки и собирать заявки и обратную связь💪🏼 #newgame #колобок #немо #indiedev #developer
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@video_production_nemo
Тестируем механики и эффекты. Скоро планируем выйти на площадки и собирать заявки и обратную связь💪🏼 #newgame #колобок #немо #indiedev #developer
#Devblog Reel by @viktoriansk1y - DWOR - Гав-гав!
Ладно, это уже становится шаблоном, больше так не будем🙈👀
Но, тем не менее выпуск у нас в этот раз не про новых нпс, а про механику
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@viktoriansk1y
DWOR - Гав-гав! Ладно, это уже становится шаблоном, больше так не будем🙈👀 Но, тем не менее выпуск у нас в этот раз не про новых нпс, а про механику здоровья и получения урона!➕ #gamedev #ue5 #indiegame #fps #devlog
#Devblog Reel by @amyria_game - One year of game dev progress #indiedev #gamedev #indiegamedev #devlog
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@amyria_game
One year of game dev progress #indiedev #gamedev #indiegamedev #devlog
#Devblog Reel by @coleman.games - Day 18 | Planning the road to demo

Spent the day mapping out every feature, system, and visual that needs to be in the demo. The hardest part wasn't
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@coleman.games
Day 18 | Planning the road to demo Spent the day mapping out every feature, system, and visual that needs to be in the demo. The hardest part wasn't deciding what goes in — it was deciding what doesn't. Every system has ten more ideas attached to it, and chasing those is how projects never ship. So we drew the line. Here's what made the cut. Now we execute. #gamedev #indiedev #devlog #unitygame #indiegame #dungeoncrawler #roguelike
#Devblog Reel by @viktoriansk1y - #ue5 #indiegame #gamedev
#dwor #gamedev  gamedevelopment  programming  ue5  unrealengine  indiegame  coding 
И первым нашу серию роликов по разработке
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@viktoriansk1y
#ue5 #indiegame #gamedev #dwor #gamedev gamedevelopment programming ue5 unrealengine indiegame coding И первым нашу серию роликов по разработке откроет... математика. Да да, учимся считать детишки. В частности... считать количество патронов😎
#Devblog Reel by @meekail00 - #devlog 1 : 2 Scene transitions added.
- 2 player dependent transitions (Cannot transition with only one player)
- Independent transitions (player ind
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@meekail00
#devlog 1 : 2 Scene transitions added. - 2 player dependent transitions (Cannot transition with only one player) - Independent transitions (player independent, used for entering houses or buildings) Game title - VIVISECT Genre - Split screen horror/adventure/action Developed using #godot Modelled using #blender
#Devblog Reel by @bezdiga.dev - Devlog 17: Now that the tree is on the ground, it needs to be cleaned. After it falls, many branches break off, and the remaining ones have to be cut.
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@bezdiga.dev
Devlog 17: Now that the tree is on the ground, it needs to be cleaned. After it falls, many branches break off, and the remaining ones have to be cut. I tried to make the process as satisfying as possible. Cleaning is fast — one hit at the base and the branch falls. If you don’t hit the base, it shakes and deals reduced damage. How does the implementation feel to you? Do you have other ideas? #indiedev #devlog #unity
#Devblog Reel by @novailhaestudio - Weekly dev update: buttons that visually pop, a new pause menu and new icons scattered across the main menu background.
Working on the small details w
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@novailhaestudio
Weekly dev update: buttons that visually pop, a new pause menu and new icons scattered across the main menu background. Working on the small details while we prepare the ROBOTS EVERYWHERE! Demo #robotseverywhere #gamedev #indiedev #ganedevbrasil #weeklyupdate
#Devblog Reel by @enmaindiedev - Devlog 3. I implemented many things since last update, right now there is a new tool called the GravGun, is used to pick up objects that can be sold a
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@enmaindiedev
Devlog 3. I implemented many things since last update, right now there is a new tool called the GravGun, is used to pick up objects that can be sold at the base, the idea is to use money to unlock weapons, upgrades, and other stuff. There is also de day-night cicle plus some music i got from itch.io #Godot #indiegames #gamedev
#Devblog Reel by @ike_studio0 (verified account) - Part 10B

In this episode, I made the loot system fully functional.

Enemies now drop items that go into the inventory.
You can move them into the hot
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@ike_studio0
Part 10B In this episode, I made the loot system fully functional. Enemies now drop items that go into the inventory. You can move them into the hotbar and use them. Now it really feels like a game. Follow for more devlogs. #gamedev #indiegamedev #unity #gamedevelopment #indiedev

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