#Insert Into Table From Table

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#Insert Into Table From Table Reel by @the.poet.engineer - playing with strange attractors: adjusting the constant b and see it go through different bifurcation phases or become chaotic.

#touchdesigner #touch
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@the.poet.engineer
playing with strange attractors: adjusting the constant b and see it go through different bifurcation phases or become chaotic. #touchdesigner #touchdesignerlearning #touchdesignercommunity #augmentedreality #strangeattractors #mathematics #creativecoding
#Insert Into Table From Table Reel by @as.ws__ - testing my new mic by talking about the presentation i had at @datlabnyc about the relationship i see between math equations and images :))) 

if you
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@as.ws__
testing my new mic by talking about the presentation i had at @datlabnyc about the relationship i see between math equations and images :))) if you want to listen leave a comment and i can send a link! ♡ 2026 is a gonna be a big yap year i fear… - slides & art made in @touchdesigner (ofc) #touchdesigner #artxcode #mathart #parametricequations #creativecoding #touchdesignerlearning #newmediaart
#Insert Into Table From Table Reel by @kreggscode (verified account) - An algorithm's time complexity is determined by its growth rate with larger inputs, commonly expressed in Big O notation like O(1), O(n), O(n log n).
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@kreggscode
An algorithm's time complexity is determined by its growth rate with larger inputs, commonly expressed in Big O notation like O(1), O(n), O(n log n).
#Insert Into Table From Table Reel by @okamirufu.vizualizer (verified account) - The challenge is making digital rain feel organic yet organized. We are using Line POP and Noise POP with a me.digits script to create procedural seed
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@okamirufu.vizualizer
The challenge is making digital rain feel organic yet organized. We are using Line POP and Noise POP with a me.digits script to create procedural seeds for every column. Then, we feed that into a Particle POP to handle the falling motion. By converting that to a DAT, we can instance custom characters using a Replicator and a Python iteration script. Throw in a Bloom TOP and alpha-to-coverage rendering for that crisp glow. Check the full tutorial. #touchdesigner #creativecoding #interactivedesign #audioreactive #creativeproces
#Insert Into Table From Table Reel by @okamirufu.vizualizer (verified account) - comment GUIDE i will send you the starter KIT

i've been thinking about how to keep particle motion controlled but organic, so i built this setup usin
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@okamirufu.vizualizer
comment GUIDE i will send you the starter KIT i've been thinking about how to keep particle motion controlled but organic, so i built this setup using a feedback loop and high precision textures. we start with an lfo and count to drive the seed, then use a noise top set to rgba32float so the xyz data stays accurate. the limit top is the real hero here, clamping the values so nothing disappears, while the cross top blends the new frames with the feedback for that smooth flow. mapped everything to a box sop through instancing and added a pbr material with a bit of bloom to pull the whole aesthetic together. ✦ Using @touchdesigner #touchdesigner #creativecoding #interactivedesign #audioreactive #creativeproces
#Insert Into Table From Table Reel by @okamirufu.vizualizer (verified account) - TouchDesigner Tutorial: Generative Glyph Dither System

Want to turn boring noise into a structured data aesthetic? The problem with standard noise is
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@okamirufu.vizualizer
TouchDesigner Tutorial: Generative Glyph Dither System Want to turn boring noise into a structured data aesthetic? The problem with standard noise is it lacks structure, so we are going to use the TOP to POP workflow to fix that. We start with a Noise TOP set to nearest pixel for sharp edges, then send that to a TOP to POP and a Delete POP to isolate our grid points. By using the Copy POP, we can instance rectangles, circles, and crosses across different layers to create this complex dithering effect. Check the full tutorial for the complete setup. Using @touchdesigner #touchdesigner #creativecoding #interactivedesign #audioreactive #creativeproces
#Insert Into Table From Table Reel by @okamirufu.vizualizer (verified account) - Learn how to create unique temporal displacements in @touchdesigner with this quick time warping tutorial.
First, use a movie file in and get its dura
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@okamirufu.vizualizer
Learn how to create unique temporal displacements in @touchdesigner with this quick time warping tutorial. First, use a movie file in and get its duration with an info chop. Configure a texture 3d in 2d texture array mode and enable pre-fill. Use a time machine and a chop to top to control which frames are shown. Connect a button to a hold chop to randomize the effect with patterns every time you press it. #touchdesigner #creativecoding #interactivedesign #audioreactive
#Insert Into Table From Table Reel by @love.julie._ - How I made this real-time animation in touchdesigner ★
1. Use the Media pipe plugin 
2. In Media pipe enable 'Hand tracking' and generate GUI 
3. Crea
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@love.julie._
How I made this real-time animation in touchdesigner ★ 1. Use the Media pipe plugin 2. In Media pipe enable ‘Hand tracking’ and generate GUI 3. Create a ‘Base’ COMP and creat an ‘In’ CHOP inside it which will contain all our tracking data 4. Connect the two ‘Hand tracking’ and ‘Base’ COMP together 5. Inside ‘Base’ COMP create ‘Select’ CHOP name it ‘h1:*:x’ connect it to a ‘Shuffle’ CHOP and rename the common value to ‘tx’ 6. Do the same for all the remanning ‘y’ and ‘z’ axis 7. Merge all these channels into one 8. Then add 3 ‘Math’ CHOP’s in the 1st: set ‘Post-ad’ to ‘-0.5’ , 2nd: set ‘scope’ ‘ty’ and ‘multiply’ to ‘-0.5625’ for 16:9 video, 3rd: ‘Scope’ to ‘ty’, ‘Multiply’ to ‘1’ 9. Add a ‘Noise’ CHOP set to ‘r g b’ for colour 10. Connect ‘Math’ and ‘Noise’ to a ‘Merge’ CHOP 11. Copy the entire select chain for the other hand, do the renaming 12. Connect a ‘Chop To’ SOP, Channel scope add: ‘ r g b’ , Attribute scope: Cd0, Cd1, Cd2 13. Merge both of the hands data using a ‘Sop To’ POP then add ‘Proximity’ POP 14. Connect it to ‘Pop To’ SOP and then add ‘Geometry’ COMP 15. Apply a ‘Constant’ MAT to the ‘Geometry’ COMP 16. Create ‘Camera’ COMP set projection to ‘Orthographic’ 17. Then use a ‘Composite’ TOP and layer the ‘Render’ over the video 18. Thats when you get the real-time effect! Check out- alwayscodingsomething on yt #fyp #realtime #touchdesigner #spiderweb #newmedia
#Insert Into Table From Table Reel by @codingwithmee_18 - 🧠 Converting images to ASCII: text instead of pixels

Want to turn any image into ASCII art? It's not magic, just simple brightness processing.

It's
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@codingwithmee_18
🧠 Converting images to ASCII: text instead of pixels Want to turn any image into ASCII art? It's not magic, just simple brightness processing. It's tedious and stupid to do it manually img = [ [255, 0, 0], [0, 255, 0] ] # Now we need to pick a symbol for each pixel... # What a hassle. Problem: Manually selecting symbols by brightness is a pain. We need to automate the conversion of grayscale to symbols. ✔️ The right way (using gradation) from PIL import Image def image_to_ascii(path, width=100): img = Image.open(path) aspect = img.height / img.width height = int(width * aspect * 0.55) img = img.resize((width, height)).convert('L') ascii_chars = '@%#*+=-:. ' pixels = img.getdata() ascii_art = '\n'.join( ascii_chars[pixel * (len(ascii_chars) - 1) // 255] for pixel in pixels ) lines = [ascii_art[i:i+width] for i in range(0, len(ascii_art), width)] return '\n'.join(lines) print(image_to_ascii('cat.jpg')) How it works: convert('L') converts the image to grayscale Each pixel (0-255) is assigned a symbol from the set The darker the pixel, the "denser" the symbol (e.g., '@'), the lighter - the "weaker" (space) Let's write a converter with customizable palette: class AsciiConverter: PALETTES = { 'default&#39: '@%#*+=-:. ', 'blocks&39: '█rayed ', 'detailed&39: '$@B%8&WM*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\\|()1{}[]?-_+~<>i!lI;:,"^`\'. ' } def __init__(self, palette_name='default&39): if palette_name not in self.PALETTES: raise ValueError(f'Нет такой палитры, идиот. Выбери из: {list(self.PALETTES.keys())}') self.chars = self.PALETTES[palette_name] def convert(self, image_path, width=80): ... code to convert using self.chars ... return ascii_result Try specifying a non-existent palette - you'll get a clear error. Key parameters: 🔵Width - determines the size of the final ASCII art 🔵Character palette - affects the detail and style 🔵Aspect ratio - important for correct display 🔵Inversion - you can invert the brightness for a dark background
#Insert Into Table From Table Reel by @anubhav007.dev - Interactive and responsive Music Card using HTML and CSS
#coding #htmlcss #cssmagic #reelsdeveloper 
#techreels
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@anubhav007.dev
Interactive and responsive Music Card using HTML and CSS #coding #htmlcss #cssmagic #reelsdeveloper #techreels
#Insert Into Table From Table Reel by @okamirufu.vizualizer (verified account) - comment GUIDE i will send you the starter KIT

today we are solving that messy point cloud problem by building a pixel-driven system, we start with a
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@okamirufu.vizualizer
comment GUIDE i will send you the starter KIT today we are solving that messy point cloud problem by building a pixel-driven system, we start with a super low res noise top and feed it straight into a top to pop to get our base positions, then we use a limit pop to slice the geometry into these clean cubic layers that cross each other, it is all about that specific rotation with the transform pop to get the structure right. we finished it with some pbr materials and a bloom top to make those sharp edges really pop and glow ✦ Using @touchdesigner #touchdesigner #creativecoding #interactivedesign #audioreactive #creativeproces

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